![]() ![]() You of course would have to spend a resource to get this boost, I was thinking of rabbit's foot since that gives a buff to the animal buying/collection aspect which in my group feels kind of weak. The action boost would also only last for that round of player turns. I haven't exactly worked out the idea out entirely yet but I was thinking of just a small boost, like +1 reroll for fishing or animal collecting, or setting 1 die to a desired face before rolling the 2nd on the mine, basically providing the things people have already come up with as house rules but making them an in game mechanic you activate instead of having those house rules active at all times. The action would apply a boost to another action of the player's choice, You could try doing a block tower using three packs from each set of a block, or you could do an all– Magic 2014 tower.Came up with the idea of adding a new action to the game for the Wizards tower, which would add a bit more player traffic to the lake/woods area of the game. One of the fun parts of Wizard's Tower is coming up with your own towers. Other than that, the game is played as a free-for-all Magic game. The face-up cards aren't considered to be in any game zone.If you cast a spell that targets a card in an opponent's graveyard or manipulates the top card of your library, those cards affect the shared library or graveyard. All players share the same library and the same graveyard.If there aren't any, put the top seven cards of the tower face up in the middle of the table, and then choose one. First, choose one of the face-up cards and add it to your hand.When playing Wizards' Tower, your draw step gets a bit more interesting:.The deck becomes a library that's shared by all players. Put the top seven cards of the deck face up in the middle of the table.Once all players have done this, shuffle the discarded cards and put them on the bottom of the deck. Starting with the first player, each player may discard any number of cards and redraw that many.Shuffle the cards and lands together into a single huge deck.It's more fun to discover them during the game.) Open the booster packs (Try not to look at the cards in the boosters yet, though.Eighty land (sixteen of each basic land).Read on, intrepid, um, reader-read on: Wizard's Tower "So how do you play?" I can hear your shouts through the interwebs. It's also my favorite way to play a new set. It's a really fun way to play with some booster packs right away, with no pre-drafting or deck building needed. So here it is, straight from our laboratory to your game table. We started experimenting with different mixes of packs-I even made an Innistrad-block tower, sleeving it up because of the double-faced cards! And yes, there have been multiple Dragon's Maze towers. We started playing during lunch hours, which for Wizards R&D is really saying something. It's a game format in which all players draw from the same, massive deck-hence the "Tower." Each turn, you draft a card from a common pool in the middle of the table, then draw the top card of the tower. We planned it from the start.Īnd thus, Wizard's Tower was born. When shuffled together, you end up with a 215-card deck with about 41% land, which is the ratio someone would need if he or she wanted to build some sort of monster deck! Did we plan it this way all along? They were there, all along, in the fat packs I had stacked up on my desk: nine boosters and eighty lands. Of course, I have access to lots of cards, but time and knowledge-both of those are in short supply! So how could I get this encapsulated experience without the large upfront investment?Īh, booster packs, is there anything you can't do? Is there any Magic night you can't improve somehow? And now you come along and save my wacky format idea? LET MY MUSCLES HUG YOU. It turns out that as awesome as Cube is, it requires a ton of time, knowledge, and cards to pull off successfully. It sparked the old game master itch, and I knew I wanted to try out something like that. I was immediately intrigued by the idea of making a Magic game experience that my friends and I could play through. ![]() One day, while working in the Pit (our affectionate name for the R&D area) I overheard someone say, "Have you played Tom LaPille's Cube? It's awesome!" Cube is a Magic Draft format in which a player constructs a pool of cards and then makes boosters to accommodate an eight-person draft.
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